So I’ve been working on getting rid of the UV-seams of the “star sphere”. After some testing and a lot of shader graph work I finally got triplanar mapping to work. Since the built in triplanar node only accepts texture inputs I had to build one from scratch. With some help from PolyToots on youtube I got it working properly.
Here are some tests I played around with.
Classic star with darker poles.
Divided star with 2 different color.
A crazy blue/ purple star.