Project Update #1: Star Creator

So I’ve been working on getting rid of the UV-seams of the “star sphere”. After some testing and a lot of shader graph work I finally got triplanar mapping to work. Since the built in triplanar node only accepts texture inputs I had to build one from scratch. With some help from PolyToots on youtube I got it working properly.

Here are some tests I played around with.

Classic star with darker poles.

Divided star with 2 different color.

A crazy blue/ purple star.

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